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Creant un Clàssic de Nintendo: Construint 'Ice Climber' des de Zero - Devlog #3
AlbiaSoft
Making a Nintendo Classic: Building "Ice Climber" from Scratch - Devlog #2
AlbiaSoft
Making a Nintendo Classic: Building "Ice Climber" from Scratch - Devlog #1
AlbiaSoft
Com implementar un senzill motor de Ray Tracing
AlbiaSoft
L'algorisme de processament d'imatges Seam Carving en Python
AlbiaSoft
Com practicar això de sentir els batiments
Arnau Ferrer
Inspiring and educative Software Developers - Part #3
AlbiaSoft
How to implement the Boids Algorithm in QBasic
AlbiaSoft
Enginyeria del Software - Context Switching
AlbiaSoft
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